Discussion in 'Main Forum' started by chuckie1201, Aug 31, 2018.
Mine is sound just because how useful it becomes late game.
I hate how many times this question has been asked.
I refuse to pick a favorite, my most used however, would be sound.
It's difficult to say which gag is "best" as every gag track has it's own ups and downs and really the quality of a track comes down to how well it synergizes with the other toons' tracks as well as its own strategic advantage against cogs. (Which can be highly arguable.)
"What's your favorite track" is a better question I'd think, as that's more of a question of opinion. For example, Trap is my favorite because of its animations and just general affinity for it, but Trap isn't necessarily the "best" track.
This was a tough one! My favorites are drop and throw, but I picked throw because it's super useful when organic.
trap just because of how easy it is to train
Sound b/c of how game-breaking it is.
Sound is arguably the best gag track hands down. It's the only gag track in the game that can take out a row of level 12 cogs without level 7s or sos cards, and makes runs a bit faster. The experienced group with full sound gags will beat out any soundless group hands down. The VP, most of the cfo, and all of the CJ can pretty much be taken out with just sound alone. The only boss that requires other gags really is the CEO with all the 2.0 cogs, but it definitely makes the CEO run easier early on with the one fog rule, and really doesn't require anyone to understand carryover damage on the 2.0 cogs unlike soundless runs.
There really isn't a debate, best gag will always be sound, (disclosing now that use of 7s will not be involved here, as all 7s are game breaking) there isn't another gag that can 1 tap 4 12s in a turn tbh, i just don't see any other gag being better then sound
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