Level 8 gags: End-game gags only unlockable or obtainable through quests. The tweaking will be about how difficult the cogs are and also how effective level 8 gags end up playing out. If cogs are weak enough or one-dimensional enough so that level 8 gags don't necessarily help much more than level 7 gags then the new tracks are pointless. Maybe when TTR expands to a new area it can make the cogs unique or more strategic in some way, this way really justifying level 8 gags more. Level 8 gags provide bonuses or debuffs to cogs that go beyond damage. I have not played the game in a while, these numbers are just suggestions. TU 8: Max laffs are boosted by 20 points for 10 rounds. Then, 4 toons may share 260 points of healing. -or- Toons gain 50 laffs of shielding TRAP 8: Cogs receive damage equal to the level 7 trap gag, however residual effects on the floor add 30 points of damage per round for two rounds. Cogs are not woken up by residual damage. -or- Residual damage only affects the awoken row Lure 8: Lures all cogs with perfect accuracy but blinds them for their next attack when woken up, causing them to deal 50% reduced damage. -or- Lures all cogs however enables sound knock-back damage Sound 8: Damages and stuns all cogs for one round. The stun affects other cogs fighting nearby toons. Throw 8: Damages cogs and provides toons throw accuracy and damage buffs for 5 rounds. Squirt 8: Soaked through! Grants toons 10 round buffs that bleed squirt damage into exocog health. Damages cogs. Drop 8 (my favorite track): Until the current battle ends, a random drop gag will rain down each round.