In the CJ battle, there is the final round where you have to throw evidence at a scale that weighs more than the Cog side of the scale. Usually most of the toons in the battle are working on the scale while a few toons are focused on stunning the Cogs so they can't throw their evidence. So how many CJ stunners do you think is best?
Sometimes there's a person who can solo stun but I think there should only be 2 toons at max stunning.
Personally I think more than 2 is unnecessary, but most of the time I'm stuck with people who don't know how to stun so we have to do more than 3 people D: either that or we all lag too much ;-;
I recently was able to get back into the solo stunning groove, so I do it if there are 8 short-ish cogs (the tall ones force me to line stun, which I'm not quite as used to, but I'm getting better at pulling it off) There should never be more than 2. I find there's that one toon who thinks they are helping by constantly hitting the middle two, but they aren't. 1. If you're duo stunning, have 2 toons meet 4 and 4. Or if someone can solo, then let them work their magic alone. 2. Do us all a favor and hit the pan at an angle so that if you miss it doesn't hit a cog. That messes up stunners a lot. Trust me. 3. Don't argue about it. If someone calls stunning dibs before you, too bad, they took initiative. Of course, nobody is gonna listen. I remember one time, though, a big wig persuaded the whole team to all hit a cog and it worked surprisingly well because once the blue timer went away we all just sniped our cog and it was an easy stun, and it only took 2 seconds per stun of course, I don't know how he coordinated us all, since we were a mess of 5 bottom feeders, me (a level 6 chaser at the time) a back stabber, and him, the big wig 2 levels from maxing And by the way, if yall are wondering what I think is the best solo stun method, I'd say the lob to 3rd and line method, which some of the "l33tpro stunners" refer to as the Jared stun and also think it's overpowered and easy. I put a little twist on it to fit my style; 1. Line self up so that you're at about a 30 degree angle with the cogs, on their front side, with a straight line between you and the 3rd. 2. Max out the blue power meter and hit him. 3. Hit the 1st cog and pivot 4. "Lane change" into the back side of the cogs, and continue going down the line. The reason why I like this is because it's one of the few popular stun methods I can pull off, rarely needing to try it again. Also, I like the flow of it, since I don't like line stunning because by the 5th or 6th cog I am out of the rhythm and need to pause for a moment, which can be enough time for the earlier cogs to become unstunned.
Depends which groups i'm in. If it's someone who can almost solo stun (misses 2-3 cogs) I can step in and help them. Other than that, I just help with evidence. The way I see it, The more success you have with stunning, the faster the round goes.
I voted one since ideally the best method would be one person who could solo stun well, however there aren't many of those people around so 2 would be the second best option with the line stunning technique.