A Toontown role-play based off of The Hunger Games. Fill out this if you want to join (details are down lower, if you want to join then it is important you know the rules and how this role-play will work): Toon Name: Playground (READ BELOW): The playground I mentioned above doesn't work like it does in-game. If you're choosing to base this off of your toon in game, don't say what playground you're actually in unless after reading everything that is what you choose to be in and that you think will be the most beneficial for you. Also, DDL isn't automatically better than TTC in this roleplay just because it's farther in the game in TTR. Each playground has certain characteristics that will either help you or bring you down depending on what situation you're in, so choose wisely. Toontown Central: Very small, sneaky, stealthy, and ambitious, rarely seen or expected and can dodge many things (dodges 80% of the time), however only has 25 laff so can be one-shotted depending on the gag if the attack on them hits. (2 SPOTS AVAILABLE) Donald's Dock: A bit bigger, stronger, still hard to see sneaking up on you, can dodge pretty good (dodges 70% of the time), however only has 40 laff. (2 SPOTS AVAILABLE) Daisy's Gardens: Not too big, not too small, a bit clumsy but can still dodge pretty good (dodges 60% of the time), has 60 laff. (2 SPOTS AVAILABLE) Minnie's Melodyland: A bit more on the big side and can be harder to hide but not drastically, dodging is a hit or miss for them (dodges 50% of the time), has 75 laff. (2 SPOTS AVAILABLE) The Brrrgh: Pretty big, hard to blend in or hide, gets hit more than they dodge (dodges 40% of the time), has 90 laff. (2 SPOTS AVAILABLE) Donald's Dreamland: Very big, very hard to blend in or hide, doesn't dodge much (dodges 30% of the time) but is very strong, 110 laff. (2 SPOTS AVAILABLE) Dodging Attacks: The percentage of dodging attacks for toons of each playground is listed above. I won't be adding in accuracy depending on how high the level gag is, or whether it's drop instead of squirt, etc. You cannot say you have dodged a gag or that you have thrown a gag at someone and it hit, I will reply saying if the gag hit or missed depending on the toon's playground it was aimed at and what my results were. I will be using a random number generated to see if it hits or misses. If it is aimed at a TTC toon, I'll put in numbers 1-10. If it lands on a 9 or a 10, it hits. If it is aimed at a DD toon, I'll put in numbers 1-10, if it lands on a 8, 9, or 10, it hits, etc. Whether you trust me or not (idk what reason I would have to lie though lol), that's the way it will work. Gags: When we have 12 toons, 2 from each playground, we will begin. Everyone will start out at a big open area, let's call it The Cove, with 12 gag pouches with random gags all level 4 and below (excluding toon-up and lure, trap will simply be thrown in front of a toon while they're running). I'll ask you all which # bag you choose and then I'll reveal what gags you have. If you eventually run out of gags, there are unlimited more gag pouches back at The Cove with your #, but you can only take one at a time. Also, being at The Cove makes you more at risk since it is very open with little places to hide, making you very vulnerable. So use your gags wisely so you don't have to keep running back to the cove. I'll be replying to people and informing them of how much laff they have, what gags they have left, whether the gag hit or miss, etc., so don't worry if you've lost track. Alliances: You can make alliances with anyone, regardless of playground, or you can choose to work alone. Just remember - don't trust anyone, because when it comes down to it, it's every toon for themselves. Only one toon can get out alive. Laff: Your amount of laff depends on what playground you chose and is stated above the laff for each playground. You can recharge laff by sleeping (you must state when you are sleeping), but when you sleep you are very vulnerable to attacks and everything will hit, so make sure you've found a good hiding space before sleeping. Once your laff gets down to 0, you have went sad and you're out of the roleplay. I will be replying everyone after getting hit, sleeping and recharging, etc. what their laff is at, and I will tell you when it gets down to 0 and that you are, unfortunately, out of the game. Areas: There isn't a defined area and details of everything in it, so you are free to make up things you come across or find. Just make sure it's reasonable, like a cave or a tree to hide in, and not a "magical river that makes you indestructible" or something. I know there was a lot of information, so thank you for taking the time to read! It may sound confusing and complicated but once you get used to it it should be quite simple and fun. Feel free to ask questions if you are interested but confused on something. Please consider joining!